![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRLsLm-6u_37Saco7t6Z7lZCrYDPmp2-9wkVI6cCOZs8V_lYS1BrXyUGTFoiVXFhXh7NZA-kN2ku1bUsup4tTcd2ka_xMUC6KtC-VvgOmWcUCQjXusIW2LWuTLNymJcjyblFu5GQJlrO4/s320/Untitled2.gif)
Keyframes - For the most part these are exactly the same as the 'angry animator' walk cycle reference I used, a good starting point to learn the key poses of a walk cycle but not very personal to me or creative, a very uniform walk. Next time I do a walk cycle I will base it off real life research I have done myself.
Inbetweens - Despite the rough lines I think at this point the movement reads well, one thing I need to work on improving is retaining volume, especially here in the legs and head.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjEMo_zTctSryTshIdm-pIYj2M3RNI5LGk9H0wCAp188PwLuq0cePau6JGXe6Jrf8daSJWMOpDWkn9TigoJLcvr-mu8P3YLnphaB8sLEK6pMcL9jib_iuxgRsgF5kvJDHvdvpgH54yOsVM/s320/walk_cycle_01.gif)
Lines - I designed this character specifically for this walk cycle based off the body type I already used. The lack of consistent volume in the head is very prevalent in this version, this is something I need to work on. I tried adding follow through to the hair which I think was relatively successful, but again, the lack of consistent volume makes it lose believablity.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikRxvigEhWczyFEYHkkWu0RBbejsmXc0McPewQTNpTEDC8WIIVZh_QsyVePdyOsmKZ8UJH6NVda_6F3A60WSkCX4PYQDHK5CQgBPnGuHmBNz3nn5yrpFwHQZULRCFEemCSAO8kOwgx0js/s320/14803167_1314821901874736_969024142_o.jpg)
Concept - I did this model sheet after I did the inbetweens, the character is a deer child, perhaps a hunter of some sort, I quite like this character and I think I want to do more animation with him.
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